54
edits
(Add information about studio feed) |
|||
Line 82: | Line 82: | ||
Because of the issues with the Unity Health static camera, we were unable to focus on the other static cameras which were ultimately scrapped. In an ideal world with more time and crew, the other CCTV cameras may have been possible. In hindsight, we should've placed the camera outside Physics in the first place, which would have saved us lots of hassle and stress. Oh well, too late now. | Because of the issues with the Unity Health static camera, we were unable to focus on the other static cameras which were ultimately scrapped. In an ideal world with more time and crew, the other CCTV cameras may have been possible. In hindsight, we should've placed the camera outside Physics in the first place, which would have saved us lots of hassle and stress. Oh well, too late now. | ||
=== Studio === | |||
[[File:Studio-setup.jpg|thumb|The setup for the studio]] | |||
The studio was based in the Central Hall entrance foyer, overlooking the campus lake. The aim of the studio was to create continuity between segments, give analysis and update viewers on the game, such as the challenges the contestants had to complete. | |||
This was a simple OB setup, with two cameras and an ATEM Mini. A Blackmagic Studio camera was used with the URSA Mini on the jib. There was also a TV on set which was used to display graphics, such as the live location of all hunters and contestants. | |||
Due to issues with SRT, the feed being sent back to the gallery kept dropping out. This was eventually reverted to RTMP, which provided a more reliable feed. | |||
Also, there were issues with the walkie talkies, which meant that the studio had no notice from the gallery when they were live. This caused significant frustration. We ended up resorting to phone calls to try and keep some communication, although this was still not ideal. We believe the issues with the walkie talkies were due to the distance from the gallery to central hall, the feed from the walkie talkies was unintelligible. In the future, it would probably be better to use Mumble for mid to long range comms. | |||
=== Gallery, vision mixing and final output === | === Gallery, vision mixing and final output === |