YSTV Does Hunted - Live: Difference between revisions

Add information about Hunter HQ
(Add information about Hunter HQ)
 
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== Setup ==
== Setup ==
[[File:Hunted Live Studio.jpg|thumb|The studio]]
Due to how distributed the production was across campus, there were a lot of technical challenges. The studio, which linked the different parts of the game together and kept viewers updated on what was going on, was based in Central Hall. Hunter HQ, which was where the hunters worked on tracking down contestants and interrogating them when caught, was based in the YSTV Studio. Static cameras, which acted as CCTV cameras, were placed at strategic points around campus, including on Central Hall balcony for an overview of campus. A number of roaming cameras (people's phones) went around campus with the teams to capture the action. All the static and roaming camera feeds and the outputs from the studio and HQ were sent to the gallery in the YSTV Control Room which mixed the final output.  
Due to how distributed the production was across campus, there were a lot of technical challenges. The studio, which linked the different parts of the game together and kept viewers updated on what was going on, was based in Central Hall. Hunter HQ, which was where the hunters worked on tracking down contestants and interrogating them when caught, was based in the YSTV Studio. Static cameras, which acted as CCTV cameras, were placed at strategic points around campus, including on Central Hall balcony for an overview of campus. A number of roaming cameras (people's phones) went around campus with the teams to capture the action. All the static and roaming camera feeds and the outputs from the studio and HQ were sent to the gallery in the YSTV Control Room which mixed the final output.  


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=== Remote video feeds ===
=== Remote video feeds ===
[[File:RoamingCameraOP.png|thumb|A roaming camera op follows a contestant on an e-scooter]]
In order to get reasonably low-latency video feeds from static cameras and roaming camera operators who were spread out across campus, we used a remote video tool called [https://vdo.ninja vdo.ninja]. This allowed people to send their camera feed over the internet to the gallery using just their phone and a web browser.  
In order to get reasonably low-latency video feeds from static cameras and roaming camera operators who were spread out across campus, we used a remote video tool called [https://vdo.ninja vdo.ninja]. This allowed people to send their camera feed over the internet to the gallery using just their phone and a web browser.  


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* 1x C100 covering the Quiet Place
* 1x C100 covering the Quiet Place


The last two cameras had to be scrapped last-minute due to issues getting power and networking, and lack of techies to be able to figure something else out. The camera outside Unity Health almost didn't happen because we couldn't get a network connection from the Unity Health building; all network ports were dead and the wireless access point was also dead. Due to access to the old Unity Health building being awkward, we only had tested getting a wireless connection from standing outside, and assuming the network ports were working (big mistake). We had supposedly got a strong internet connection from standing outside, but on the day we found there was literally no eduroam signal available outside the building, and inside no working network ports. In hindsight, when testing, we were probably recieving an eduroam signal from elsewhere although the fact that we couldn't get a signal at all on the day suggests otherwise. However, to solve this problem, we moved the static camera closer to the Physics building, which had working networking. We did have to wait for the Vanbrugh mobile receptionist to come open P/L/006, which is where we ran our power and ethernet from, however we were lucky that they unlocked the room for us given that we didn't have a booking. For future reference, do not rely on the Unity Health building for OBs. Also, why did we decide on using Unity Health instead of Physics in the first place? Who knows.
The last two cameras had to be scrapped last-minute due to issues getting power and networking, and lack of techies to be able to figure something else out. The camera outside Unity Health almost didn't happen because we couldn't get a network connection from the Unity Health building; all network ports were dead and the wireless access point was also dead. Due to access to the old Unity Health building being awkward, we only had tested getting a wireless connection from standing outside, and assuming the network ports were working (big mistake). We had supposedly got a strong internet connection from standing outside, but on the day we found there was literally no eduroam signal available outside the building, and inside no working network ports. In hindsight, when testing, we were probably recieving an eduroam signal from elsewhere although the fact that we couldn't get a signal at all on the day suggests otherwise.


Because of the issues with the Unity Health static camera, we were unable to focus on the other static cameras which were ultimately scrapped. In an ideal world with more time and crew, these may have been possible. In hindsight, we should've placed the camera outside Physics in the first place, which would have saved us lots of hassle and stress. Oh well, too late now.
In order to solve this problem, we moved the static camera closer to the Physics building, which had working networking. We did have to wait for the Vanbrugh mobile receptionist to come open P/L/006, which is where we ran our power and ethernet from, however we were lucky that they unlocked the room for us given that we didn't have a booking. For future reference, do not rely on the Unity Health building for OBs. Also, why did we decide on using Unity Health instead of Physics in the first place? Who knows.
 
Because of the issues with the Unity Health static camera, we were unable to focus on the other static cameras which were ultimately scrapped. In an ideal world with more time and crew, the other CCTV cameras may have been possible. In hindsight, we should've placed the camera outside Physics in the first place, which would have saved us lots of hassle and stress. Oh well, too late now.
 
=== Studio ===
[[File:Studio-setup.jpg|thumb|The setup for the studio]]
The studio was based in the Central Hall entrance foyer, overlooking the campus lake. The aim of the studio was to create continuity between segments, give analysis and update viewers on the game, such as the challenges the contestants had to complete.
 
This was a simple OB setup, with two cameras and an ATEM Mini. A Blackmagic Studio camera was used with the URSA Mini on the jib. There was also a TV on set which was used to display graphics, such as the live location of all hunters and contestants.
 
Due to issues with SRT, the feed being sent back to the gallery kept dropping out. This was eventually reverted to RTMP, which provided a more reliable feed.
 
Also, there were issues with the walkie talkies, which meant that the studio had no notice from the gallery when they were live. This caused significant frustration. We ended up resorting to phone calls to try and keep some communication, although this was still not ideal. We believe the issues with the walkie talkies were due to the distance from the gallery to central hall, the feed from the walkie talkies was unintelligible. In the future, it would probably be better to use Mumble for mid to long range comms.
 
=== Hunter HQ ===
[[File:HunterHQ.png|thumb|A contestant being interrogated by two hunters in Hunter HQ]]
The Hunter HQ was the main base for the hunters and where they schemed to track down and capture the contestants. Once captured by a hunter, the contestants were brought to Hunter HQ to be "tortured" (for legal reasons no actual torture took place) and to be interrogated.
 
The setup for Hunter HQ involved two Blackmagic Studio cameras, vision mixed using an ATEM Television Studio Pro 4K (which was very overkill). This feed was then sent to the primary vision mixer in the gallery.
 
=== Gallery, vision mixing and final output ===
[[File:Gallery.jpg|thumb|Setting up the gallery, which involved placing monitors in cursed orientations to fit them on the desk. Usually there are only two PCs/four monitors on these desks]]
All video feeds were sent to the gallery located in the YSTV Control Room. This is where they were vision mixed and sent out onto stream.
 
We had three assistant vision mixers to mix the following video feeds, which came from vdo.ninja:
 
* Roaming Camera Ops
* Team cameras
* Static CCTV cameras
 
After being vision mixed, these feeds were then sent to the final vision mixer, along with the feeds from the studio and Hunter HQ, which was then mixed to produce the final output on stream.
 
Edit0, Edit1 and Edit 3 (?) were used to vision mix by the assistant vision mixers, with the final vision mixing done on OB5.
 
All vision mixing was done using OBS. Remote camera feeds from vdo.ninja were added as a brower source into OBS, with the Hunter HQ and Studio feeds using SRT (later switched to RTMP due to issues with SRT).
 
A 15 minute delay was added to the final output on OB5, this was done to prevent any interference with the game from outside viewers.