YSTV Does Hunted - Live: Difference between revisions

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== Background ==
== Background ==
Doing a Hunted episode live had been mentioned several times, mostly as a joke, and the general consensus was they it would not really be possible. YSTV Does Hunted - Live's final form began to emerge in June 2022 after a discussion between [[Will Stirk]] and [[Dom Hall]] who thought it might actually be technically possible. The date was almost immediately set and ideas slowly progressed over the months. Proper planing started towards the end of October 2022, with a larger production and technical team brought on-board to try and make this a reality.
Doing a Hunted episode live had been mentioned several times, mostly as a joke, and the general consensus was that it would not really be possible. YSTV Does Hunted - Live's final form began to emerge in June 2022 after a discussion between [[Will Stirk]] and [[Dom Hall]] who thought it might actually be technically possible. The date was almost immediately set and ideas slowly progressed over the months. Proper planing started towards the end of October 2022, with a larger production and technical team brought on-board to try and make this a reality.


== Pre-Prod Team ==
== Pre-Prod Team ==
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== Setup ==
== Setup ==
Due to how distributed the production was across campus, there were a lot of technical challenges. The studio was based in Central Hall and Hunter HQ in the YSTV Studio, both had their own gallery setup. Static cameras were placed at strategic points around campus, including on Central Hall balcony for an overview of campus. A number of roaming cameras (people's phones) went around campus with the teams to capture the action. All the static and roaming camera feeds and the outputs from the studio and HQ were sent to the YSTV Control Room which was overseeing and mixing the final output.
Due to how distributed the production was across campus, there were a lot of technical challenges. The studio, which linked the different parts of the game together and kept viewers updated on what was going on, was based in Central Hall. Hunter HQ, which was where the hunters worked on tracking down contestants and interrogating them when caught, was based in the YSTV Studio. Static cameras, which acted as CCTV cameras, were placed at strategic points around campus, including on Central Hall balcony for an overview of campus. A number of roaming cameras (people's phones) went around campus with the teams to capture the action. All the static and roaming camera feeds and the outputs from the studio and HQ were sent to the gallery in the YSTV Control Room which mixed the final output.  


We faced several technical challenges on the day, including difficulties getting power and internet to the static cameras resulting in the scrapping of two static locations last-minute. We also had issues with the studio -> control room feed which was using SRT, this was likely because we were saturating the YSTV -> ITS network and the SRT packets were not prioritised over other traffic. Additionally we had problems with the communications setup which was planned to be combined into the remote video tool used. This resulted in the static and roaming cameras having very little communication with the gallery.
We faced several technical challenges on the day, including difficulties getting power and internet to the static cameras resulting in the scrapping of two static locations last-minute. We had several communications issues, including our walkie-talkies not working as intended and issues with the built-in talkback feature of our remote video tool, meaning that static and roaming cameras had almost no communication with the gallery. We also had issues with the studio -> control room feed which was using SRT, this was likely because we were saturating the YSTV -> ITS network and the SRT packets were not prioritised over other traffic. This meant the video feed from the studio was very unreliable and kept dropping out, which was not ideal. This was ultimately fixed by reverting to RTMP.